OP: NIGHT WARS // UNDERGROUND CHURCH 15880 CREST DR, WOODBRIDGE, VA
PHASE 01 // MISSION OVERVIEW

THE UNDERGROUND NETWORK

Four color-coded factions compete across a darkened campus. Defend your home Drop Bin, smuggle glowing tokens into rival bins, and send your VIP to forge secret alliances.

🔥

RED FACTION

10–15 Players

START: 50 PTS
🛡️

BLUE FACTION

10–15 Players

START: 50 PTS
⚡

YELLOW FACTION

10–15 Players

START: 50 PTS
🐺

GREEN FACTION

10–15 Players

START: 50 PTS
PATIO SAFE HAVEN: Well-lit neutral hub for Scoring Desk, Alliance Check-In, S'mores, and Central Jail.
PHASE 02 // TEAM ROLES (1 OF 3)

ROLE 1: SOLDIERS (DEFEND & HUNT)

5 POOL NOODLES PER TEAM

  • EXCLUSIVE TAGGING: Only players carrying a foam pool noodle can tag opponents out.
  • DEFEND OR HUNT: Guard your home Drop Bin, patrol dark transit lanes, or bodyguard your VIP.
  • BASE SWAPS: Teammates can swap noodles anytime inside their Home Base to rotate between running and defending.
  • CLEAN CONTACT: Below-shoulder tags only. No diving, tackling, or throwing noodles on pavement.
5
ACTIVE SOLDIERS PER FACTION

-1 PT
INFLICTED ON ENEMY TEAM PER TAG
PHASE 02 // TEAM ROLES (2 OF 3)

ROLE 2: RUNNERS (SMUGGLERS)

INFILTRATE & DELIVER CARGO

  • UNARMED STEALTH: Carry 1 glowing token at a time from your home supply.
  • 3 ENEMY TARGETS: Sneak past rival Soldiers and deposit your token into any of the three opposing Drop Bins.
  • SAFE RING: Once inside an enemy Drop Bin's marked safe ring, deposit your token and walk freely back to base.
  • DROPPED CARGO RELAY: If tagged, drop your token right where you stand! Any untagged teammate with empty hands (or you after Jail) can pick it up and finish the run.
+3 PTS
PER TOKEN DROPPED IN RIVAL BIN

Enemy Soldiers may NOT kick, hide, or camp within 10 feet of a grounded token.
PHASE 02 // TEAM ROLES (3 OF 3)

ROLE 3: THE VIP (DIPLOMAT)

FORGE UNDERGROUND ALLIANCES

  • HIGH-VALUE TARGET: 1 player per team wears a Blinking LED Marker and holds a secret Code Card.
  • 1 CHALLENGE + 2 RESPONSES: Each VIP can ally with 2 of the 3 rival teams by whispering challenge verses in the field.
  • PATIO ESCORT IMMUNITY: Once two VIPs confirm a match, they walk together (immune while paired) to the Patio Desk to log +20 PTS for both teams.
  • FIELD CONTINUITY: Alliances are strictly for bonus points—Soldiers and Runners keep raiding and tagging all 3 rival teams!
+20 PTS
PER ALLIANCE (UP TO +40 PTS)

-5 PTS
BOUNTY PENALTY IF VIP IS TAGGED!
PHASE 03 // JAIL & SCORING SUMMARY

SURVIVE. SMUGGLE. ALLY. WIN.

CENTRAL JAIL (PATIO)

When tagged by a pool noodle, drop your token and report immediately to the Patio Jailer.

Regular Tag: -1 PT VIP Tag: -5 PTS

RELEASE: Wait 2 Minutes OR recite the evening's Memory Verse to exit immediately!

4-TEAM VIP CODE RING

Every VIP has 2 Allies and 1 Pure Rival:

  • Red ⟷ Blue & Green
  • Blue ⟷ Red & Yellow
  • Yellow ⟷ Blue & Green
  • Green ⟷ Yellow & Red

BOUNDARIES & SAFETY

  • Stay inside glow-stick perimeter lines.
  • OFF LIMITS: Crest Dr road frontage, rooftops, & parked cars.
  • Watch curbs and transitions between grass and pavement.
JUMP & FREEZE ON BRIEFING FRAME:
OPERATION CLOCK
75:00

FINAL SCOREBOARD CALCULATOR

TEAM START TOKENS (+3) ALLIANCES (+20) REG JAIL (-1) VIP JAIL (-5) TOTAL PTS

CENTRAL JAIL TALLY STATION

Tap whenever a captured player checks into Jail (-1 pt Regular / -5 pts VIP). Auto-saves to device.